PERTURB

This command moves node coordinates in the following manner.

Three pairs random numbers between 0 and 1 are obtained. These pairs refer to the x, y and z coordinates of the nodes respectively. The first random number of each pair is multiplied by the factor given in thecommand. The second random number is used to determine if the calculated offset is to be added or subtracted from the coordinate. No checking is done to see if elements are inverted by this perturbation.  It is assumed that the mesh is not yet connected.

 

FORMAT:

perturb/pset,get,psetname/xfactor,yfactor,zfactor

 

EXAMPLES

perturb/1,0,0/0.5,0,0   add offsets to only the xcoordinates of all nodes

perturb/pset,get,mypset/0.001,0.001,0.001  add small offsets to all coordinates of the nodes in the pset named mypset.