Table of LaGriT Commands

A ADDMESH (add one mesh to another) ASSIGN (set global variables)  
B BOUNDARY (set attributes on surfaces) BOUNDARY_COMPONENTS (count bc’s) BUBBLE (extrude to 3d and extract bndry)
C CALC_RDIST (calculate radial distance) CMO (modify mesh object) COLORMAP (build adjacency map)
  COMPUTE (compute a new mesh attribute) CONNECT (2D and 3D Delaunay algorithm) COORDSYS (change coordinate system)
  COPYPTS(copy points) CREATEPTS (create points) CREATE_GRAPH (create adjacency graph)
D DEFINE (give a name to a number) DEREFINE (merge nodes away) DOPING (depreciated, see interpolate)
  DUMP (write output files) DUMP_RECOLOR (use adjacency map)  
E EDIT (prints some mesh info) ELMTEST (validate connectivity) ELTSET (select, name a set of elements)
  EXTRACT (extract a surface) EXTRUDE (extrude a surface)  
F FIELD (manipulate a field attribute) FILTER (detect and remove duplicate nodes) FINISH (end processing, EXIT)
  FSET (define a face set)    
G GENIEE (make/update element connectivity) GEOMETRY (set the geometry name) GRID2GRID (element type covnversion)
H HELP (print global variable) HEXTOTET (convert element types)  
I INFILE (read input from a file) INPUT (read input from a file) INTERSECT (..2 2d meshes to get line)
  INTERSECT_ELEMENTS ( .. of 2 meshes) INTERPOLATE (.. attribute values)  
K KDTREE (represent mesh as kd-tree)    
L LOG (turn log file off and on) LOOP (execute command multiple times) LOWER_D (create lower dimen. structs.)
M MASSAGE (optimize the grid) MASSAGE2 (optimize the grid) MATH (do math on attributes)
  MEMORY (query state of memory ) MERGE (remove nodes) METIS (graph partition algorithms)
  MODE (set modes) MREGION (define a material region)  
N NEGATIVE_AIJ (test bndry for neg. coef.)    
O OFFSETSURF (..triangulated surface)    
P PERTURB (perturb node locations) PSET (define, name sets of nodes) PSTATUS (operate on point set)
Q QUADXY (define a logical xy node set) QUADXYZ (define a logical xyz node set) QUALITY (evaluate mesh quality)
R RADAPT (adaptive smoothing) RANKVOLUME (list small volume elements) READ (read data)
  RECON (swap edges/faces) REFINE (refine elements, edges) REFINE2D (refine a triangle)
  REGION (define a geometric region) REGNPTS (distributes nodes in region) REORDER (reorder nodes in a mesh)
  RESETPTS (reset node values) RM (remove nodes in area) RMMAT (remove a material)
  RMPOINT (remove nodes/elements) RMREGION (remove a geometric region) RMSPHERE (remove nodes in a sphere)
  RMSURF (remove nodes in /on a surface) ROTATELN (rotate nodes about a line) ROTATEPT(rotate nodes about a point)
  RZ (depreciated, see createpts) RZAMR (depreciated, see createpts) RZBRICK (depreciated, see createpts)
  RZRAN (depreciated, see createpts) RZS (depreciated, see createpts) RZV (depreciated, see createpts)
S SCALE (scale node coordinates) SETPTS (set node type, itp, and material, imt) SETSIZE (calc size of space, set epsilon)
  SETTETS (make child nodes, etc) SMOOTH (node smoothing) SORT (sort an attribute)
  STACK (read,merge,stack,surfaces) SURFACE (define a geometric surface) SURFPTS (make nodes on a surface)
T TRANS (translate node coordinates) TRIANGULATE ( ..a polygon)  
U UNG2AVS (UNGenerate to AVS) UPSCALE (attribute from fine to coarse grid)