Alphabetic Listing of LaGriT Commands
ADDMESH
(join meshes)
ASSIGN
(set global mesh object variables)
BOUNDARY
(set boundary attributes on surfaces)
BOUNDARY_COMPONENTS
(count boundary components)
BUBBLE
(extrude to 3D and extract boundary)
CALC_RDIST
(calculate radial distance)
CMO
(mesh object operations)
COLORMAP
(build adjacency map)
COMPUTE
(compute a new mesh attribute value)
CONNECT
(connect points into tetrahedral mesh)
COORDSYS
(change coordinate system)
COPYPTS
(copy points into mesh object)
CREATEPTS
(create point distribution)
CREATE_GRAPH
(create adjacency graph)
CRUSH_THIN_TETS
(reduce number of thin tets)
DEFINE
(assign value to variable name)
DEREFINE
(merge nodes away)
DOPING
(deprecated, see interpolate)
DUMP
(write output files)
DUMP_RECOLOR
(use adjacency map)
EDIT
(print some mesh info)
ELMTEST
(validate connectivity)
ELTSET
(set of elements for mesh object)
EXTRACT
(extract 2D from 3D)
EXTRACT SURFMESH
(extract boundary surface)
EXTRUDE
(extrude a surface)
FIELD
(manipulate a field attribute)
FILTER
(filter duplicate nodes)
FINISH
(end processing, EXIT)
FSET
(set of faces for mesh object)
GENIEE
(make or check element connectivity)
GEOMETRY
(name geometry for mesh object)
GRID2GRID
(convert elements)
HELP
(print global variable)
HEXTOTET
(convert elements, see grid2grid)
INFILE
(read commands from a file, also input)
INPUT
(read commands from a file, also infile)
INTERSECT
(intersect 2D meshes to get line)
INTERSECT_ELEMENTS
(intersect meshes)
INTERPOLATE
(values from nodes or elements)
KDTREE
(represent mesh as kd-tree)
LOG
(turn log file off and on)
LOOP
(execute command multiple times)
LOWER_D
(create lower dimension structures)
MASSAGE
(optimize the grid)
MASSAGE2
(optimize based on gradient field)
MATH
(math operations on attributes)
MEMORY
(query state of memory)
MERGE
(remove nodes)
METIS
(graph partition algorithms)
MODE
(set modes)
MREGION
(define material region for mesh object)
NEGATIVE_AIJ
(test bndry for neg. coef.)
OFFSETSURF
(offset a triangulated surface)
PERTURB
(perturb node locations)
PSET
(set of nodes for mesh object)
PSTATUS
(operate on point set)
QUADXY
(define a logical X,Y node set)
QUADXYZ
(define a logical X,Y,Z node set)
QUALITY
(report mesh quality values)
RADAPT
(adaptive smoothing)
RANKVOLUME
(list small volume elements)
READ
(read input file)
RECON
(swap edges/faces)
REFINE
(refine elements, edges)
REFINE2D
(refine a triangle)
REGION
(define a geometric region)
REGNPTS
(distributes nodes in region)
REORDER
(reorder nodes in a mesh)
RESETPTS
(reset node type values)
RM
(remove nodes in area)
RMMAT
(remove a material)
RMPOINT
(remove nodes or elements)
RMREGION
(remove a geometric region)
RMSPHERE
(remove nodes in a sphere)
RMSURF
(remove nodes in or on a surface)
ROTATELN
(rotate nodes about a line)
ROTATEPT
(rotate nodes about a point)
RZ
(deprecated, see createpts)
RZAMR
(deprecrated, see createpts)
RZBRICK
(create a brick, hex mesh)
RZRAN
(deprecrated, see createpts)
RZS
(deprecrated, see createpts)
RZV
(deprecrated, see createpts)
SCALE
(scale node coordinates)
SETPTS
(set node type and material)
SETSIZE
(set epsilon values based on space size)
SETTETS
(make parent-child nodes, set element material)
SMOOTH
(optimize with node smoothing)
SORT
(sort an attribute)
STACK
(read and merge surfaces)
SURFACE
(define a geometric surface)
SURFPTS
(make nodes on a surface)
TRANS
(translate node coordinates)
TRIANGULATE
(triangulate inside polygon)
UNG2AVS
(UNGenerate to AVS)
UPSCALE
(attributes from a fine grid to a coarse grid)
ZQ
(deprecrated, see cmo/setatt)
Back to Top
Tutorials and Examples